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    Reviews » Software » Games

    Mikel Reparaz's picture

    XCOM: Enemy Unknown iOS Review

    Posted 06/19/2013 at 12:03pm | by Mikel Reparaz
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    There was never any real doubt that 2012’s turn-based strategy darling XCOM: Enemy Unknown would be a good fit for iOS. Its isometric battlefields, uncomplicated menu-driven controls, and methodical turn-based pace all practically screamed for a touch-based interface. The only question was what it would look like once it got there—and now that it's about to hit the App Store tomorrow, we can sayit’s lost impressively little in the translation.

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    MacLife Staff's picture

    Man of Steel Review

    Posted 06/19/2013 at 11:29am | by Richard Moss
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    You'd think it would be a simple task to make a great game based on the latest Superman film, what with all its high-flying action and superhero awesomeness. Sadly, Man of Steel is a bland, repetitive, and weak (though ultimately competent) Infinity Blade knock-off, minus the exploration. You'll fight one Kryptonian after another, going through a Story Mode of loosely-connected scenes based on events from the movie, all while leveling up your skills along the way and watching a handful of neat comic-style cut-scenes that hint at the presence of a plot.

    »Read More
    Leif Johnson's picture

    Disney's Where's My Mickey? to Hit App Store Thursday

    Posted 06/18/2013 at 4:12pm | by Leif Johnson
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    It was only a matter of time. Today Disney announced that Where's My Mickey? will debut on the App Store on Thursday, June 20, introducing the world's favorite 85-year-old rodent to its popular mobile gaming series that kicked off in 2011 with Where's My Water? You'll be able to pick it up for both iPhones and iPads, in addition (if you swing that way) to Android and PC.

    »Read More
    MacLife Staff's picture

    Quadropus Rampage Review

    Posted 06/17/2013 at 1:20pm | by Steve Watts
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    The iOS games market generally isn’t defined by the kinds of action titles with pinpoint-precise controls that dominate consoles. That makes it all the more daring when a game on iPhone and iPad attempts to go in such a direction, and even more impressive when one does it well. Quadropus Rampage manages to leap that particular hurdle with relative ease, though the touch screen interface does keep the controls from feeling particularly on point.

    »Read More
    MacLife Staff's picture

    Gangstar Vegas Review

    Posted 06/17/2013 at 10:18am | by Giancarlo Saldana
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    Like its predecessors, Gangstar Vegas takes many of its cues from popular open-world action games like Grand Theft Auto and Saints Row, offering plenty of story-driven missions and a large setting to explore. As such, you can expect to drive around in stolen cars, engage in gunfights with random thugs, and perhaps even run over a pedestrian or two. It may not win any awards for innovation or originality, but this robust copycat offers plenty of pick-up-and-play entertainment if you can overcome its unreliable controls.

    »Read More
    ahaywa's picture

    E3 2013: FIFA 14 (iOS) hands-on preview

    Posted 06/14/2013 at 6:06pm | by Andrew Hayward
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    Last year's FIFA 13 from EA Sports delivered an excellent simulation of the world's most popular sport, albeit one that essentially translated the home console versions to a touch screen using virtual buttons. Still, considering the warm reception and strong sales, you might expect more of the same from this fall's FIFA 14 on iPhone and iPad. Surprisingly, that's not the case. Sure, FIFA 14 is notably bulked up, offering more leagues, teams, players, and features than ever before, but the biggest change comes from its significantly overhauled gameplay approach.

    »Read More
    ahaywa's picture

    E3 2013: Fightback (iOS) hands-on preview

    Posted 06/14/2013 at 6:05pm | by Andrew Hayward
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    Console-like action games don't always make the most graceful of transitions to iOS devices, and English developer Ninja Theory certainly knows the console side of the genre, having designed such well-regarded affairs as DmC: Devil May Cry and Enslaved: Odyssey to the West. Luckily, the studio's first touch screen effort doesn't try to shoehorn a controller-based experience onto iPhones and iPads, instead delivering a streamlined, free-to-play take on a beat-'em-up brawler.

    »Read More
    NathanMeunier's picture

    Avengers Alliance Review

    Posted 06/13/2013 at 10:09am | by Nathan Meunier
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    We'll come right out and say it: Marvel's Avengers Alliance can be a chaotic mess in moments. First finding life as a casual Facebook social game, this superhero-themed RPG battler gets off to a rocky start, thanks to complex underpinnings that are awkwardly explained and an obtuse storyline that feels utterly disjointed at best. When character interactions aren't dripping with clichés, they sometimes lack coherence altogether. Despite all of this, there's something about the nerdy RPG combat between classic superheroes and oddball foes that still strikes a chord.

    »Read More
    ahaywa's picture

    E3 2013: Terraria (iOS) hands-on preview

    Posted 06/13/2013 at 9:59am | by Andrew Hayward
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    Seemingly designed as a 2D side-scrolling homage to Minecraft – albeit thankfully livelier in tone – Terraria has amassed millions of fans on PC and consoles with its open-ended exploration and adventuring, and now 505 Games plans to bring the full experience to iOS with a few tweaks. We played an early build on iPad at the E3 gaming expo this week in Los Angeles, and had a chance to see how the core game translates to a touch interface.

    »Read More
    ahaywa's picture

    E3 2013: Modern Combat 5 (iOS) hands-on preview

    Posted 06/12/2013 at 10:05am | by Andrew Hayward
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    Comments

    Gameloft's Modern Combat first-person shooter series does its best Call of Duty impression year in and year out, but while it might seem like obvious mimicry, there's really nothing that comes close in the genre on the App Store – certainly not when it comes to the series' excellent online multiplayer action. Last fall's Modern Combat 4: Zero Hour also delivered the strongest single-player campaign to date, and our hands-on time with the forthcoming Modern Combat 5 makes it seem like it'll only continue that trend.

    »Read More
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